TUGAS
SISTEM INFORMASI MANAJEMEN
OLEH :
YANDI ARIA
NIM : 1109200020109
KELAS : 60A
MAGISTER MANAJEMEN
UNIVERSITAS SYIAH KUALA
TAHUN 2013
THE ANSWER OF REVIEW QUESTION
1. E-commerce involves digitally enabled commercial transactions between and among organizations and individuals. Unique features of e-commerce technology include ubiquity, global reach, universal technology standards, richness, interactivity, information density, capabilities for personalization and customization, and social technology.
Digital markets are said to be more “transparent” than traditional markets, with reduced information asymmetry, search costs, transaction costs, and menu costs, along with the ability to change prices dynamically based on market conditions. Digital goods, such as music, video, software, and books, can be delivered over a digital network. Once a digital product has been produced, the cost of delivering that product digitally is extremely low.
Four business trends and three technology trends shaping e-commerce today
- E-ticketing, selling boarding ticket online
- E-book
- Online food delivery
- Online travel and social networking software like facebook,twitter, line-in Technology trends
- Like wifi (wireless connection) for smartphone or connectivity phone like speedy
- New internet based model computing like tablet
- Powerful handled mobile devices support entertaint like game,music,movie and chatting.
List and describe the eight unique features of e-commerce
E-commerce Technology Dimension Business Significance Ubiquity. Internet/Web technology is The marketplace is extended beyond traditional available everywhere: at work, at home, boundaries and is removed from a temporal and elsewhere via mobile devices. and geographic location. “Marketspace” anytime,is created; shopping can take place anywhere.Customer convenience is enhanced, and shoppingcosts are reduced.
Global reach. The technology reaches Commerce is enabled across cultural and national across national boundaries, around the Earth. boundaries seamlessly and without modification.
The marketspace includes, potentially, billions ofconsumers and millions of businesses worldwide.
Universal standards. There is one set of With one set of technical standards across the technology standards, namely Internet standards. globe, disparate computer systems can easily communicate with each other.
Richness. Video, audio, and text messages Video, audio, and text marketing messages are are possible. integrated into a single marketing message and consumer experience.
Interactivity. The technology works through Consumers are engaged in a dialog that interaction with the user. dynamically adjusts the experience to the individual, and makes the consumer a co-participant in the process of delivering goods to the market.
Information Density. The technology Information processing, storage, andreduces information costs and raises quality. communication costs drop dramatically, whereas currency, accuracy, and timeliness improve greatly.Information becomes plentiful, cheap, and more accurate.
Personalization/Customization. The technology Personalization of marketing messages and allows personalized messages to be delivered customization of products and services are based to individuals as well as groups. on individual characteristics.
Social technology. User content generation New Internet social and business models enable and social networking. user content creation and distribution, and support social networks.
Define a digital market and digital goods and describe their distinguishing features
DIGITAL MARKETS COMPARED TO TRADITIONAL MARKETS
DIGITAL MARKETS
|
TRADITIONAL MARKETS
| |
Information asymmetry
Search costs
Transaction costs
Delayed gratification
Menu costs
Dynamic pricing
Price discrimination
Market segmentation
precision
Switching costs
Network effects
Disintermediation
|
Asymmetry reduced
Low
Low (sometimes virtually nothing)
High
Low
Low cost, instant
Low cost, instant
Low cost, moderate precision
Higher/lower
Strong
More possible/likely
|
Asymmetry high
High
High (time, travel)
Lower: purchase now
High
High cost, delayed
High cost, delayed
High cost, less
High
Weaker
Less possible/unlikely
|
2. The Principal e-Commerce Business and Revenue Models
E-commerce business models are e-tailers, transaction brokers, market creators, content providers, community providers, service providers, and portals. The principal e-commerce revenue models are advertising, sales, subscription, free/freemium, transaction fee, and affiliate.
- Name And Describe The Principal E-Commerce Business Models
INTERNET BUSINESS MODELS
CATEGORY
|
DESCRIPTION EXAMPLES
|
E-tailer
|
Sells Physical Products Directly To Consumers Or To
Individualbusinesses.
|
Transaction broker
|
Saves Users Money And Time By Processing Online Sales Transactions
And Generating A Fee Each Time A Transaction Occurs.
|
Market creator
|
Provides A Digital Environment Where Buyers And Sellers Can Meet,
Search For Products, Display Products, And Establish Pricethose
Products.
|
Content provider
|
Creates Revenue By Providing Digital Content,The Customer May Pay
Generated By Selling Advertising Space.
|
Community Provides
|
An Online Meeting Place Where Provider People With Similar Interests
Can Communicate And Find Useful Information.
|
Portal
|
Provides Initial Point Of Entry To Along With Specialized Content And
Other
|
Service provider
|
Provides Web 2.0 Applications Such As Photo Sharing, Video Sharing,
And User-Generated Provides Other Services Such As Online Data
Storage And Backup.
|
- Name And Describe The E-Commerce Revenue Models
· Advertasing revenue models
· Sales revenue models
· Subcription revenue models
· Free/fermium revenue models
· Transaction free revenue models
· Affiliate revenue models

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